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Axie Infinity: Origins Runes

All Runes (Season 5)

Discover and learn about the effects of all Runes in Axie Infinity: Origins.
mech
Epic

Adaptive Program

Solo. Receive +15% Shield from Cards. Whenever this Axie receives = 90 Shield from a Card, gain 2 Energy Fragment.
dawn
Rare

Arcane Protection

Take -5% DMG from all sources. Bonus -5% per Buff or Secret on this Axie. (Cap: bonus -10% DMG)
aquatic
Mystic

Bloodlust

Solo. Single Attacks Steal 21 HP per Energy Spent. Multihit & AoE Attacks Steal 7 HP per hit.
aquatic
Rare

Blunt Teeth

Attacks deal -10% DMG but grant 1 Energy Fragment per Energy Spent.
beast
Mystic

Brutal Claw

Solo. On targets with less than 6 Bleed, Single and AoE Attacks double the Bleed turns on those targets; otherwise, create Bloodstorm.
aquatic
Epic

Calcium Armor

Solo. When your turn starts, gain Shield equal to 10% of Max HP.
dawn
Mystic

Celestial Might

Solo. This Axie's Cards gain +35% Stats when played. They are Banished after being played twice.
bug
Mystic

Collect & Protect

Solo. When your turn starts, on Odd Round, draw 1 Card; on Even Round, gain 45 Shield.
dusk
Rare

Cursed Ritual

When your turn ends, the closest enemy Axie takes 5 DMG per Cursed Card in the Enemy Deck. (Cap: 25 DMG)
dusk
Rare

Dark Flame

Before the battle starts, add 1 Purge to your Deck. This Axie's Cards gain +10% Stats.
plant
Rare

Destiny Leaf

This Axie's Summons gain +14 Max HP. When this Axie's Summons die, deal DMG equal to 8% of this Axie's Current HP to the closest enemy Axie.
dawn
Rare

Divine Ring

Before the battle starts, add 1 Prayer to your Deck. This Axie's Cards gain +10% Stats.
beast
Rare

Dominant Predator

On targets with Bleed, Attacks deal +10% DMG then heal 12 HP. On targets without Bleed, Single Attacks apply 2 Bleed.
beast
Mystic

Endless Anger

Solo. When your turn starts, +2 Rage. Rage on this Axie now grants +2 DMG per stack.
bird
Epic

Energy Guru

Solo. When your turn starts, gain 1 Energy Fragment. Attacks deal 7 DMG per Energy Spent to enemy Axies.
neutral
Epic

Energy Shard

Solo. When the battle starts, gain 1 Energy Fragment per unique Axie Class in your team. Creating an Energy Burst deals 30 DMG to all enemies and heals allied Axies for 30 HP.
bug
Epic

Fate Maker

Solo. Enemy Cards discarded by your team lose -15% Stats and deal DMG to their owner equal to 3x that amount. Allied Cards discarded by your team gain +15% Stats.
bird
Mystic

Feather Descend

Solo. When your turn starts, +2 Feather. At 10 stacks, add Feather Dagger to Hand until it's full. When your turn ends, lose 1 Feather per Feather Dagger added this way.
bird
Rare

Frail Egg

When your turn starts, randomly deal 10 DMG and apply 3 Weak to an enemy Axie without Weak.
plant
Mystic

Gaia's Embrace

Solo. Allied Axies Max HP +40. When your turn starts, heal allied Axies for 2% of this Axie's Max HP.
aquatic
Epic

Giant Bubble

Solo. Before the battle starts, add 1 Giant Bubble to your Deck.
dusk
Mystic

Gloomy Dice

Solo. When your turn starts, on Odd Round, randomly apply 3 Hex or 3 Fear to Enemy Axies.
beast
Epic

Glorious Mane

Solo. Attacks no longer grant Energy Fragment. Whenever this Axie attacks, its Attack Cards gain 8% Base ATK per Energy Spent.
dawn
Epic

Healing Force

Solo. When your turn starts, heal allies for 8 HP and for each living ally, deal 3 DMG to enemies.
plant
Mystic

Healing Pulse

Solo. +20% Heal Stat. Whenever this Axie overheals, that amount is granted as Shield to its target and dealt as DMG to 1 random enemy.
aquatic
Mystic

Heart of Ocean

Solo. When your turn starts, +1 Bubble. This Axie's Bubble Bomb deal +50% DMG.
aquatic
Epic

Hearty Warrior

Solo. On targets with HP = 50%, Attacks deal +25% DMG; otherwise deal +15% DMG.
dawn
Epic

Heaven's Echoes

Solo. After attacking, until your turn ends, other allied Axies' Attacks deal +20% DMG. After playing a Skill, other allied Axies gain 20 Shield.
dawn
Mystic

Holy Prayer

Solo. When your turn starts, Purify: 1. Allied Axie's Cards gain +10% Stats; +5% Stats while there are Cursed Cards in your Deck.
mech
Mystic

Last Stand

Solo. Once per battle, if this Axie would die, gain Immortal for 2 turns, Cleanse all Debuffs, lose any Taunt, and +30% Stats while Immortal.
neutral
Epic

Last Wish

Solo. Max HP +40. On death, Shield other allies and deal DMG to enemies for 10% of Max HP.
plant
Epic

Leaf Cloak

Solo. Whenever hit, if this Axie has Leaf, take -20% DMG, -1 Leaf, then +1 Leaf to other allied Axies; otherwise, +2 Leaf.
bug
Epic

Leech

Solo. When your turn starts, steal 35% Shield from the enemy Axie with the most Shield. If none have Shield, Steal 6 HP from enemy Axies.
neutral
Common

Leftover Potion

When your turn ends, heal 3% of Max HP.
mech
Epic

Lens of Truth

Solo. Attacks remove up to 1 Secret from their targets. On targets without Secrets, deal +20% DMG.
dusk
Epic

Malediction

Solo. On targets with Debuffs, Attacks deal +20% DMG. From attackers with Debuffs, take -20% DMG.
bug
Mystic

Metamorphosis

Solo. When your turn starts, +2 Cocoon and deal DMG equal to 8% of current Shield per Cocoon to enemy Axies.
neutral
Common

Mini Legion

This Axie's Summons gain +8 Max HP.
plant
Epic

Miracle Leaf

Solo. When your turn starts, +1 Leaf. Attacks deal +1 DMG per Leaf. If this Axie has 4 Leaf, Attacks +20% DMG.
dusk
Epic

Moonlight Thief

Solo. When your turn starts, if you have less Energy Fragment or Energy Burst Level than your Enemy, Steal 1 Fragment. When your turn ends, Heal HP equal 4x your Fragment.
beast
Epic

Pangolin Scale

Solo. Take -20% DMG but can't gain Shields.
reptile
Mystic

Paralyzing Glare

Solo. Debuff Cards apply 2 Doubt then deal Pure DMG equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 20 DMG)
reptile
Rare

Poison Touch

Whenever hit, apply 1 Poison to the attacker. Take -1.5% DMG per Poison on the attacker. (Cap: -15% DMG).
reptile
Epic

Prehistoric Armor

Solo. When your turn starts, +1 Spike. Spike on this Axie grant +3 Bloodspike. Whenever hit, heal 10 HP.
neutral
Mystic

Pure Instinct

Solo. Other allied Axie's Cards gain +5% Stats when played. +5% more per unique Axie Class in your team.
neutral
Epic

Pure Luck

Solo. When your turn starts, if Hand and Draw Pile have 1 Cursed Card, draw 1 Card; otherwise, gain +15% Stats until your turn ends.
neutral
Rare

Pure Power

Other allied Axie's Attacks gain +10% Stats.
neutral
Rare

Pure Skill

Other allied Axie's Heals & Shields gain +10% Stats.
bird
Mystic

Raven's Tactic

Solo. When your turn starts, consume all Feather to heal allies for 1 HP per Feather. Deal +15% DMG. +15% DMG per hit this Axie deals until end of turn. (Cap: 2 hits)
beast
Epic

Reckless Hunter

Solo. Attacks deal +25% DMG. Take +10% DMG from Attacks.
reptile
Mystic

Regenerator

Solo. When your turn starts, heal 10% of Max HP and Cleanse: 1.
dawn
Epic

Rejuvenate

Solo. This Axie's Heals and Shields gain +15% Stats and apply 1 Cleanser.
plant
Epic

Rise & Ruin

Solo. Before the battle starts, add 1 Forest Breath to your Deck. Once per turn, when an ally is Cleanse, add 1 Forest Wrath to Hand.
bird
Epic

Sacred Feather

Solo. Once per battle, if this Axie would die, it survives with 1 HP, then Heals 5% of Max HP per Feather. Deal 20 DMG to enemies.
neutral
Mystic

Shady Exchange

Solo. Until Round 2, when your turn ends, lose 2 Energy Fragment. After that, when your turn starts, gain 3 Fragments.
bird
Epic

Sharp Talon

Solo. On targets without Shield, attacks deal +25% DMG; otherwise, deal +15% DMG.
reptile
Epic

Shellshock

Solo. When allied Secrets are triggered, deal 15 Pure DMG to enemy Axies then Heal 15 HP.
mech
Mystic

Shield Backup

Solo. This Axie's Shields grant +20% Shield. While Shielded, take -20% DMG from Attacks. Retain 50% of leftover Shield.
dusk
Mystic

Soul Eater

Solo. When your turn starts, allied Axies Lose HP equal to 6% of Max HP and their Cards gain +6% Base Stats.
mech
Rare

Steelskin

Take -10 DMG from Attacks.
bug
Epic

Sturdy Fighter

Solo. Single Attacks consume 25% of current Shield and deal 3x that amount as bonus DMG.
neutral
Common

Thick Shield

Receive +10% Shield from Cards.
neutral
Common

Tough Strike

Attacks deal +10% DMG.
mech
Rare

Trap Nullifier

Before the battle starts, add 1 Scan to your Deck. This Axie's Cards gain +10% Stats.
bug
Rare

Vault Builder

When your turn starts, gain 1 Shield per Card in Draw Pile. When your turn ends, gain 3 Shield per Card in Discard Pile.
reptile
Epic

Venom Master

Solo. Before the battle starts, add 1 Venom Burst to your Deck. Cards apply 2 Poison per Energy spent to a random Enemy.
aquatic
Rare

Way of Aquatic

When the battle starts, gain 1 Bubble. Attacks deal +15% DMG.
beast
Rare

Way of Beast

When the battle starts, +2 Rage. Attacks deal +15% DMG.
bird
Rare

Way of Bird

When the battle starts, +2 Feather. Attacks deal +15% DMG.
bug
Rare

Way of Bug

When the battle starts, +2 Cocoon. Gain +15% Shield from all sources.
plant
Rare

Way of Plant

When the battle starts, +2 Leaf. Max HP +8%.
reptile
Rare

Way of Reptile

When the battle starts, +2 Spike. When your turn ends, heal 5% Max HP.
dusk
Epic

Wicked Ward

Solo. Whenever an ally plays a Card that applies Curse, allied Axies gain 12 Shield.
mech
Epic

Zap Armor

Solo. While Shielded, Attacks deal +20% DMG and take -20% DMG from Attacks.
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Rune Minting Costs

Rare
Epic
Mystic
$1.00
$2.50
$7.50

Rune Floor Prices

Mystic
None Listed
Mystic
None Listed
Bird
Sharp Talon
Season 5
Bridgeable on-chain
Epic
None Listed
Mech
Steelskin
Season 5
Bridgeable on-chain
Rare
None Listed
Rare
None Listed
Epic
None Listed
Dusk
Gloomy Dice
Season 5
Bridgeable on-chain
Mystic
None Listed
Bug
Fate Maker
Season 5
Bridgeable on-chain
Epic
None Listed
Mystic
None Listed
Rare
None Listed
Mystic
None Listed
Dusk
Malediction
Season 5
Bridgeable on-chain
Epic
None Listed
Beast
Way of Beast
Season 5
Bridgeable on-chain
Rare
None Listed
Epic
None Listed
Mech
Last Stand
Season 5
Bridgeable on-chain
Mystic
None Listed
Bug
Way of Bug
Season 5
Bridgeable on-chain
Rare
None Listed
Bug
Leech
Season 5
Bridgeable on-chain
Epic
None Listed
Epic
None Listed
Reptile
Venom Master
Season 5
Bridgeable on-chain
Epic
None Listed
Epic
None Listed
Mech
Zap Armor
Season 5
Bridgeable on-chain
Epic
None Listed
Dusk
Soul Eater
Season 5
Bridgeable on-chain
Mystic
None Listed
Mystic
None Listed
Dawn
Divine Ring
Season 5
Bridgeable on-chain
Rare
None Listed
Mystic
None Listed
Epic
None Listed
Mystic
None Listed
Rare
None Listed
Neutral
Pure Skill
Season 5
Bridgeable on-chain
Rare
None Listed
Reptile
Shellshock
Season 5
Bridgeable on-chain
Epic
None Listed
Beast
Brutal Claw
Season 5
Bridgeable on-chain
Mystic
None Listed
Plant
Leaf Cloak
Season 5
Bridgeable on-chain
Epic
None Listed
Dawn
Rejuvenate
Season 5
Bridgeable on-chain
Epic
None Listed
Mystic
None Listed
Plant
Destiny Leaf
Season 5
Bridgeable on-chain
Rare
None Listed
Rare
None Listed
Plant
Rise & Ruin
Season 5
Bridgeable on-chain
Epic
None Listed
Neutral
Energy Shard
Season 5
Bridgeable on-chain
Epic
None Listed
Epic
None Listed
Dawn
Holy Prayer
Season 5
Bridgeable on-chain
Mystic
None Listed
Aquatic
Blunt Teeth
Season 5
Bridgeable on-chain
Rare
None Listed
Plant
Way of Plant
Season 5
Bridgeable on-chain
Rare
None Listed
Rare
None Listed
Rare
None Listed
Mystic
None Listed
Aquatic
Giant Bubble
Season 5
Bridgeable on-chain
Epic
None Listed
Epic
None Listed
Neutral
Pure Luck
Season 5
Bridgeable on-chain
Epic
None Listed
Plant
Miracle Leaf
Season 5
Bridgeable on-chain
Epic
None Listed
Mystic
None Listed