Axie Infinity: Origins Runes
All Runes (Season 5)
Discover and learn about the effects of all Runes in Axie Infinity: Origins.
Epic
Adaptive Program
Solo. Receive +15% Shield from Cards. Whenever this Axie receives = 90 Shield from a Card, gain 2 Energy Fragment.
Rare
Arcane Protection
Take -5% DMG from all sources. Bonus -5% per Buff or Secret on this Axie. (Cap: bonus -10% DMG)
Mystic
Bloodlust
Solo. Single Attacks Steal 21 HP per Energy Spent. Multihit & AoE Attacks Steal 7 HP per hit.
Rare
Blunt Teeth
Attacks deal -10% DMG but grant 1 Energy Fragment per Energy Spent.
Mystic
Brutal Claw
Solo. On targets with less than 6 Bleed, Single and AoE Attacks double the Bleed turns on those targets; otherwise, create Bloodstorm.
Epic
Calcium Armor
Solo. When your turn starts, gain Shield equal to 10% of Max HP.
Mystic
Celestial Might
Solo. This Axie's Cards gain +35% Stats when played. They are Banished after being played twice.
Mystic
Collect & Protect
Solo. When your turn starts, on Odd Round, draw 1 Card; on Even Round, gain 45 Shield.
Rare
Cursed Ritual
When your turn ends, the closest enemy Axie takes 5 DMG per Cursed Card in the Enemy Deck. (Cap: 25 DMG)
Rare
Dark Flame
Before the battle starts, add 1 Purge to your Deck. This Axie's Cards gain +10% Stats.
Rare
Destiny Leaf
This Axie's Summons gain +14 Max HP. When this Axie's Summons die, deal DMG equal to 8% of this Axie's Current HP to the closest enemy Axie.
Rare
Divine Ring
Before the battle starts, add 1 Prayer to your Deck. This Axie's Cards gain +10% Stats.
Rare
Dominant Predator
On targets with Bleed, Attacks deal +10% DMG then heal 12 HP. On targets without Bleed, Single Attacks apply 2 Bleed.
Mystic
Endless Anger
Solo. When your turn starts, +2 Rage. Rage on this Axie now grants +2 DMG per stack.
Epic
Energy Guru
Solo. When your turn starts, gain 1 Energy Fragment. Attacks deal 7 DMG per Energy Spent to enemy Axies.
Epic
Energy Shard
Solo. When the battle starts, gain 1 Energy Fragment per unique Axie Class in your team. Creating an Energy Burst deals 30 DMG to all enemies and heals allied Axies for 30 HP.
Epic
Fate Maker
Solo. Enemy Cards discarded by your team lose -15% Stats and deal DMG to their owner equal to 3x that amount. Allied Cards discarded by your team gain +15% Stats.
Mystic
Feather Descend
Solo. When your turn starts, +2 Feather. At 10 stacks, add Feather Dagger to Hand until it's full. When your turn ends, lose 1 Feather per Feather Dagger added this way.
Rare
Frail Egg
When your turn starts, randomly deal 10 DMG and apply 3 Weak to an enemy Axie without Weak.
Mystic
Gaia's Embrace
Solo. Allied Axies Max HP +40. When your turn starts, heal allied Axies for 2% of this Axie's Max HP.
Epic
Giant Bubble
Solo. Before the battle starts, add 1 Giant Bubble to your Deck.
Mystic
Gloomy Dice
Solo. When your turn starts, on Odd Round, randomly apply 3 Hex or 3 Fear to Enemy Axies.
Epic
Glorious Mane
Solo. Attacks no longer grant Energy Fragment. Whenever this Axie attacks, its Attack Cards gain 8% Base ATK per Energy Spent.
Epic
Healing Force
Solo. When your turn starts, heal allies for 8 HP and for each living ally, deal 3 DMG to enemies.
Mystic
Healing Pulse
Solo. +20% Heal Stat. Whenever this Axie overheals, that amount is granted as Shield to its target and dealt as DMG to 1 random enemy.
Mystic
Heart of Ocean
Solo. When your turn starts, +1 Bubble. This Axie's Bubble Bomb deal +50% DMG.
Epic
Hearty Warrior
Solo. On targets with HP = 50%, Attacks deal +25% DMG; otherwise deal +15% DMG.
Epic
Heaven's Echoes
Solo. After attacking, until your turn ends, other allied Axies' Attacks deal +20% DMG. After playing a Skill, other allied Axies gain 20 Shield.
Mystic
Holy Prayer
Solo. When your turn starts, Purify: 1.
Allied Axie's Cards gain +10% Stats; +5% Stats while there are Cursed Cards in your Deck.
Mystic
Last Stand
Solo. Once per battle, if this Axie would die, gain Immortal for 2 turns, Cleanse all Debuffs, lose any Taunt, and +30% Stats while Immortal.
Epic
Last Wish
Solo. Max HP +40. On death, Shield other allies and deal DMG to enemies for 10% of Max HP.
Epic
Leaf Cloak
Solo. Whenever hit, if this Axie has Leaf, take -20% DMG, -1 Leaf, then +1 Leaf to other allied Axies; otherwise, +2 Leaf.
Epic
Leech
Solo. When your turn starts, steal 35% Shield from the enemy Axie with the most Shield. If none have Shield, Steal 6 HP from enemy Axies.
Common
Leftover Potion
When your turn ends, heal 3% of Max HP.
Epic
Lens of Truth
Solo. Attacks remove up to 1 Secret from their targets. On targets without Secrets, deal +20% DMG.
Epic
Malediction
Solo. On targets with Debuffs, Attacks deal +20% DMG. From attackers with Debuffs, take -20% DMG.
Mystic
Metamorphosis
Solo. When your turn starts, +2 Cocoon and deal DMG equal to 8% of current Shield per Cocoon to enemy Axies.
Common
Mini Legion
This Axie's Summons gain +8 Max HP.
Epic
Miracle Leaf
Solo. When your turn starts, +1 Leaf. Attacks deal +1 DMG per Leaf. If this Axie has 4 Leaf, Attacks +20% DMG.
Epic
Moonlight Thief
Solo. When your turn starts, if you have less Energy Fragment or Energy Burst Level than your Enemy, Steal 1 Fragment. When your turn ends, Heal HP equal 4x your Fragment.
Epic
Pangolin Scale
Solo. Take -20% DMG but can't gain Shields.
Mystic
Paralyzing Glare
Solo. Debuff Cards apply 2 Doubt then deal Pure DMG equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 20 DMG)
Rare
Poison Touch
Whenever hit, apply 1 Poison to the attacker. Take -1.5% DMG per Poison on the attacker. (Cap: -15% DMG).
Epic
Prehistoric Armor
Solo. When your turn starts, +1 Spike. Spike on this Axie grant +3 Bloodspike. Whenever hit, heal 10 HP.
Mystic
Pure Instinct
Solo. Other allied Axie's Cards gain +5% Stats when played. +5% more per unique Axie Class in your team.
Epic
Pure Luck
Solo. When your turn starts, if Hand and Draw Pile have 1 Cursed Card, draw 1 Card; otherwise, gain +15% Stats until your turn ends.
Rare
Pure Power
Other allied Axie's Attacks gain +10% Stats.
Rare
Pure Skill
Other allied Axie's Heals & Shields gain +10% Stats.
Mystic
Raven's Tactic
Solo. When your turn starts, consume all Feather to heal allies for 1 HP per Feather. Deal +15% DMG. +15% DMG per hit this Axie deals until end of turn. (Cap: 2 hits)
Epic
Reckless Hunter
Solo. Attacks deal +25% DMG. Take +10% DMG from Attacks.
Mystic
Regenerator
Solo. When your turn starts, heal 10% of Max HP and Cleanse: 1.
Epic
Rejuvenate
Solo. This Axie's Heals and Shields gain +15% Stats and apply 1 Cleanser.
Epic
Rise & Ruin
Solo. Before the battle starts, add 1 Forest Breath to your Deck. Once per turn, when an ally is Cleanse, add 1 Forest Wrath to Hand.
Epic
Sacred Feather
Solo. Once per battle, if this Axie would die, it survives with 1 HP, then Heals 5% of Max HP per Feather. Deal 20 DMG to enemies.
Mystic
Shady Exchange
Solo. Until Round 2, when your turn ends, lose 2 Energy Fragment. After that, when your turn starts, gain 3 Fragments.
Epic
Sharp Talon
Solo. On targets without Shield, attacks deal +25% DMG; otherwise, deal +15% DMG.
Epic
Shellshock
Solo. When allied Secrets are triggered, deal 15 Pure DMG to enemy Axies then Heal 15 HP.
Mystic
Shield Backup
Solo. This Axie's Shields grant +20% Shield. While Shielded, take -20% DMG from Attacks. Retain 50% of leftover Shield.
Mystic
Soul Eater
Solo. When your turn starts, allied Axies Lose HP equal to 6% of Max HP and their Cards gain +6% Base Stats.
Rare
Steelskin
Take -10 DMG from Attacks.
Epic
Sturdy Fighter
Solo. Single Attacks consume 25% of current Shield and deal 3x that amount as bonus DMG.
Common
Thick Shield
Receive +10% Shield from Cards.
Common
Tough Strike
Attacks deal +10% DMG.
Rare
Trap Nullifier
Before the battle starts, add 1 Scan to your Deck. This Axie's Cards gain +10% Stats.
Rare
Vault Builder
When your turn starts, gain 1 Shield per Card in Draw Pile. When your turn ends, gain 3 Shield per Card in Discard Pile.
Epic
Venom Master
Solo. Before the battle starts, add 1 Venom Burst to your Deck. Cards apply 2 Poison per Energy spent to a random Enemy.
Rare
Way of Aquatic
When the battle starts, gain 1 Bubble. Attacks deal +15% DMG.
Rare
Way of Beast
When the battle starts, +2 Rage. Attacks deal +15% DMG.
Rare
Way of Bird
When the battle starts, +2 Feather. Attacks deal +15% DMG.
Rare
Way of Bug
When the battle starts, +2 Cocoon. Gain +15% Shield from all sources.
Rare
Way of Plant
When the battle starts, +2 Leaf. Max HP +8%.
Rare
Way of Reptile
When the battle starts, +2 Spike. When your turn ends, heal 5% Max HP.
Epic
Wicked Ward
Solo. Whenever an ally plays a Card that applies Curse, allied Axies gain 12 Shield.
Epic
Zap Armor
Solo. While Shielded, Attacks deal +20% DMG and take -20% DMG from Attacks.
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